In DepthĪs outlined above, there are several places to look for and modify audio devices on a Mac. To remove a device, delete it then restart your Mac. If this doesn’t work then go to /Library/Audio/Plug-Ins/HAL - in there you will find an array of devices, often virtual audio devices live here, such as Sessionwire or Telestream. In many cases it’s simply a case of selecting the device you want to remove and clicking on the - (minus) icon at the bottom left of the GUI. This should list all the devices, including any Aggregate audio devices you may have created. Open the Audio MIDI Setup application, go to the Window Menu and select Show Audio Devices. The first place is to look in Audio MIDI Setup on your Mac. There’s a couple of places to look if you have unwanted or redundant audio devices you want to remove. See help- and test-patches there for more information.If you’ve ever had a pesky unwanted Apple Mac audio device that inhabits your audio device list in your DAW but can’t seem to remove it, we tell you how. In Pd->Help->"find in externals" enter aoo See aoo_send~-help.pd and aoo_receive~-help.pd for usage instructions from deken in aoo dir: make -C aoo/pd PDLIBDIR=./ install Make it (using pd-libbuilder): make -C aoo/pd clean Linux -> apt: "apt-get install libopus-dev".macOS -> homebrew: "brew install opus".Several diagnostic events about packet loss, packet reordering, large dropouts, etc.The pings also carry timestamps, so the user can calculate the network latency and perform latency compensation. ping messages are automatically sent between sources and sinks at a configurable rate.įor example, sources might want to stop sending if they don't receive a ping from a sink within a certain time.settable UDP packet size (to optimize for local networks or the internet).aoo_sink can ask the source(s) to resend dropped packets, the settings are free adjustable.aoo_sink buffer helps to deal with network jitter, packet reorderingĪnd packet loss at the cost of latency. aoo_source and aoo_sink C++ classes use various lock-free buffers, so that audio processing and network IOĬan run on different threads without having to wait for each other.plugin API to register codecs currently only PCM (uncompressed) and Opus (compressed) are implemented.the stream format can be set independently for each source. because of clock drifts) are adjusted via a time DLL filter + dynamic resampling
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